Saturday, July 14, 2018

Native development of mobile games

When I tell people that I'm developing mobile games in VisualWorks Smalltalk, they often look at me quizzically and ask why. It's hard to explain the advantages of using Smalltalk when the game needs to run on a mobile device with only a serial interface connected to my own low-level debugger.

I've now broken through that barrier. I can now run the code natively in a VisualWorks development environment.


This is my game running inside a VisualWorks window on a Windows 10 laptop. The Smalltalk code is virtually identical to the Smalltalk code that runs on the mobile device. The only differences are in the low-level interfaces to the file system, the FreeType library and OpenGL.

This is a game changer for me. I now have access to the full Smalltalk development environment including the inspectors, the debugger, condition breakpoints and the ability to change code while the game is running.

Now I feel like my decision to use Smalltalk will pay off in spades.

Thursday, April 5, 2018

HexSolve Puzzle Game

Your challenge is to slide tiles around a hexagonal board and create numbered chains. End the chain with target tiles to advance to the next level.  Make chains too early and you can get stuck.  With over 200 levels from Easy to Wicked, you will find this game challenging yet satisfying.  How far can you get before you meet your match?

Available on the App Store and on Google Play.

For more details, visit http://www.simberon.com/HexSolve


Monday, April 2, 2018

HexSolve Puzzle Game for iOS and Android

Simberon is proud to announce the release of the HexSolve Puzzle Game for iOS and Android.  You can download them on the App Store and on Google Play.

HexSolve challenges you to create chains of tiles on order to make special "target" tiles advance. As you swipe the screen in one of 6 directions (left, right, up-left, up-right, down-left and down-right), all of the free tiles will move as far as they can in that direction.

At the end of the swipe, and chains of consecutive numbers starting at 1 are "combined". All the tiles except the highest number are removed and the highest number tile is advanced.  If that tile was a target tile, the target is removed.

You finish the level when there are no more target tiles left on the board.



After the Tutorial level which guides you through the game's rules, you'll advance to higher levels including Easy, Challenging, Tough, Hard and Wicked.

You can play the game from start to end without making any purchases.  In that case, you'll have a limited number of restarts per hour and you'll receive ads occasionally.  If you want to eliminate the ads, get hints on how to solve levels, or get unlimited restarts, you can purchase those options from the Shop.

Download it now and have fun.  If you can solve any Wicked level on your own, let me know.  Those levels are really hard.

I'd love to hear any feedback you have by e-mailing hexsolve@simberon.com.